Game Maker 8 Sprites
By A Sprite is an image, or a series of sub-images, that you assign to Objects. You can use Sprites to represent Objects in the game, such as the player (a ship or a character), explosions, walls, score displays, or anything you want in your game. When a Sprite consists of a series of images, those images are known as sub-images, and they play continuously, as if they were mini-movies. That can give the appearance of a plane’s propellers rotating, an animated explosion, and so forth. Each sub-image within a Sprite is named consecutively (image 0, image 1, image 2, and so on), as shown in this figure.
I'm trying to have the player-sprite change to a different coloured sprite whenever a jump-boost item is picked up. To do this I am using the following code in the.
Shrimad Bhagwat Gita In Sanskrit Pdf. The Create a New Sprite dialog box. • In the Width and Height fields, type in the dimensions you want the Sprite to be. A new Sprite, which consists solely of a transparent background at this point, appears in the Sprite Editor. You can now double-click this Sprite to open the image editor from which you can actually draw the Sprite. To create a sub-image, you can choose one of the Create an Empty Image icons in the Sprite Editor to add the sub-image either before the current one or at the end. Live Surface Torrent here.
A new, blank sub-image appears in the Sprite Editor.